Here are suggested rules previously mentioned before the hack-attack:
1. No one-lining and/or chatspeak. A basic level of English literacy is recommended, unless one-lining and/or chatspeak is integral to the character.
2. Stealing and/or plagiarizing from other members is prohibited, be it character formats/biographies or roleplay idea. It is stealing if you have not acquired the original owner’s permission to reuse the material, and it is also plagiarizing if you imitate and claim that it’s your own. From now on any discovery would be penalized with a ban.
3. No godmodding. Your character is bound by whatever limits are set by the roleplay. If your character is a typical high school kid, he/she shouldnât be able to run at the speed of light. Donât make an invincible character; nobody likes that, and it isnât realistic.
4. No power-playing. Basically, no controlling characters that do not belong to you. No moving another personâs character during your turn. Some people might not mind, but itâs best to avoid it altogether. If someone corrects you for accidentally doing it, donât be offended and simply fix your turn.
5. No meta-gaming. Donât use outside knowledge while in character. There are some things that should be kept separately; and meta-gaming can ruin a lot of things, and bounce realism out of the picture. What is meant by outside knowledge is lets say, ‘Person A’ and ‘Person B’ have a conversation about the characters via PM and share secret information about their characters. When it comes to roleplaying in character, their characters shouldn’t know each others secrets. As roleplaying, you will have to share the same information that was shared via PM through the use of your characters; this is the basic art of roleplaying.
6. Communication is everything. If you donât like something another player wrote, please discuss it with them, and be ready to make changes where necessary. Roleplaying is all about interactive communication; clashes are bound to occur at least once during your lifetime. Be prepared to compromise and change things; do not turn any disagreements into a flame war. If you cannot compromise with another player, turn to the roleplay creator. Should that fail, contact staff member.
7. Roleplay creators have the right to reject a user from their roleplay or ask for revisions on their character fact-file. Should a player cause problems in a roleplay, the roleplay creator has the right to kick that player out from their thread. Should the player choose not to leave, the incident should be reported to a member of staff.
RP â âRoleplayingâ, essentially. Just a shortened word, like how GFX is short for âgraphicsâ.
Turn â A turn is basically a post in a roleplaying thread, which follows another post.
OOC â âOut-of-Characterâ. Basically, free discussion. Sometimes âOOC:â followed by a message to another player is added after roleplaying turns. In this forum section, there is an OOC Discussion subforum, where players can discuss about their characters and RP events without roleplaying them.
IC â âIn-Characterâ. The opposite of OOC. Roleplays are considered âICâ moments.
Godmodder â A person who makes their character overly powerful or invincible.
Meta Gamer â A person who uses outside knowledge (i.e. discussions outside the roleplay world) while in character. For instance, knowing another characterâs thoughts or name before meeting them in character.
Power Player â Someone who controls another personâs character without their prior permission.
Mary Sue / Gary Stu â A stereotypical character without flaws. The worst sort of character any roleplayer could create.
I am the greatest Earthbender in the world! Don’t you two dunderheads ever forget!